Abstract
This work examines embodied asymmetric two-handed interaction for immersive data exploration. It compares different levels of embodiment for the dominant and non-dominant hands across visualization tasks such as 3D curve brushing and object manipulation. The findings provide design guidance for balancing directness, comfort, and task performance in two-handed VR interaction.
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BibTeX
@inproceedings{yao2024embodied,
author = {Yao, Haonan and Zhao, Lixiang and Liang, Hai-Ning and Liu, Yu and Li, Yue and Yu, Lingyun},
title = {Exploring Embodied Asymmetric Two-Handed Interactions for Immersive Data Exploration},
booktitle = {Extended Abstracts of the CHI Conference on Human Factors in Computing Systems},
year = {2024},
doi = {10.1145/3613905.3650777}
}
